---
title: "Cinema 4D"
url: "https://govie-editor.de/en/help/cinema-4d"
description: "https://www.youtube.com/watch?v=F4ENlmauh-s"
---

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## Installation

![Cinema 4D: installing the glTF exporter](https://cdn.govie.de/govie-editor-de/_variants/30b605bcc3180497b712dac25be91197d2ca68e0adc7dfb00d99a2df96785ea4.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

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## Preparation

To be able to export to gLTF format, the exporter must first be downloaded and unpacked in the “plugins” folder: [Download gLTF Exporter](https://www.cineversity.com/tutorials/fd/20956/20962)

[Download gLTF Exporter](https://www.cineversity.com/tutorials/fd/20956/20962)

![Cinema 4D: open the application file path](https://cdn.govie.de/govie-editor-de/_variants/b494000f1ee5e3ded8c6f742894989730048ca23659269bdf5e2379bf3467942.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

To be able to export to gLTF format, the exporter must first be downloaded and unpacked in the “plugins” folder: [Download gLTF Exporter](https://www.cineversity.com/tutorials/fd/20956/20962)

To find the plugins folder right click on the Cinema 4D icon and select “_Open file path_“.

![Cinema 4D: open the application file path](https://cdn.govie.de/govie-editor-de/_variants/b494000f1ee5e3ded8c6f742894989730048ca23659269bdf5e2379bf3467942.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

If there is no plugins folder here, create a new folder “_plugins_” and copy the contents of the zip file into it.

![Cinema 4D: plugins folder in the installation directory](https://cdn.govie.de/govie-editor-de/_variants/23def9a74118598bcbdd76e5fdd69fd473a01f162f035fed5e2af3f04d093a31.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

![Cinema 4D: extracted glTF exporter files](https://cdn.govie.de/govie-editor-de/_variants/be8d44b42fd8df006fdc882cca414cffd6d597d7bf7cdcf03f375ec47a660713.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

If you now start Cinema 4D, you will find a new entry under File → Eport → GLTF.

![Cinema 4D: GLTF entry in the export menu](https://cdn.govie.de/govie-editor-de/_variants/a55fde156aa03645cdc0c99f7e33253d63e492de8314cef05a911ce697d25b65.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

### Export options

To export a scene in gLTF format click File → Export → GLTF. Now select the target directory and click on save. A new window will open with the following options :

![Cinema 4D: glTF export options including Export as Binary](https://cdn.govie.de/govie-editor-de/_variants/db00e1675ffca81d74a1a033a80d3065eebfa76f09e97e0ae1f4b4cc858e6af4.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

-   Export Normals: Deselect for Flat Shading.
-   Export UV Coordinates: Export UV information as well
-   Scale: Defines the scaling of the exported scene
-   Export Textures: If textures are to be included in export
-   Double Sided: Select to avoid back-face culling
-   Export TRS Animations: Export TRS animation tracks.
-   Export Morph Animations: Exports either Pose Morph or PLA animations.
-   Export Skin Animations: Exports TRS animations with joints.
-   Bake Animations: Baked every frame of animation
-   Substeps: Number of substeps used for sampling the individual frames.
-   Export Frame: Export the status of the document in the current frame or in another specified frame.
-   Export Frame Number: Export of a single frame
-   Export Cameras
-   Flip Z: Switch from left-handed to right-handed coordinate system.
-   **Export as Binary**(.glb): exports GLB (all files/textures are merged into one file)

### Cameras

GlTF 2.0 provides basic support for cameras with perspective and parallel projection (also known as orthographic). This can be changed in the camera settings.

![Cinema 4D: perspective and parallel camera projection](https://cdn.govie.de/govie-editor-de/_variants/2d71f8e714626b6f82be9eb712d702d43e265a901417040d9a7b872172aae131.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

### Materials

![Cinema 4D: supported material fields in the Reflectivity channel](https://cdn.govie.de/govie-editor-de/_variants/a473ca67ed64ea51332cdbcf0c9c39b03c85387f775481860865570415769db3.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

(\*) Supported fields are highlighted in blue

glTF uses the PBR approach to describe materials, which translates well to Cinema’s reflectivity channel. To achieve a similar looking result when exporting, we recommend working with a single reflection / specular layer in the Reflectivity channel.

### PBR Metallic Roughness

The information of the glTF-PBR material is coded into three main parameters:

-   Base color: Set by the layer color selection or by the color selection in the color channel.
-   Metallic value: Determined by the value of the reflectance of the main reflective layer.
-   Roughness value: Determined by the roughness value of the main reflective layer.

Texture mappings to the above parameters are also supported:

-   Base color texture: Set the bitmap texture in the layer color or color channel.
-   Metallic Texture: Set the grayscale bitmap texture under Reflection Strength.
-   Roughness texture: Set the grayscale bitmap texture under Roughness strength.

### Normal Map

Normals can also be set to Custom Normal Map and Bitmap in Custom Texture in the Reflection / Specular main layer under Bump Strength, Mode. Can also be set in the normal channel and in the shock channel.

### Other maps

![Cinema 4D: other supported material maps](https://cdn.govie.de/govie-editor-de/_variants/62a9538d01a174271738c2a48274a174ad3fb7679b8a140b956f7ed1edc54169.webp?dpl=dpl_B9EHZ4ECWBjf56dvVSjpPZcDHi53)

(\*) Supported fields are highlighted in blue